AI Mind Exhibits for Science Museums
by Arthur T. Murray


1. Museums for AI Mind Exhibits


2. Why does MindForth need museums and vice versa?

When the first true artificial intelligence, MindForth by Mentifex,
went operational in January of 2008 and started thinking after a
decade of arduous development, there was a companion program in
JavaScript called Mind.html that ran directly off the Web in the
Microsoft Internet Explorer (MSIE) browser. All a user with MSIE
had to do was click on the link to see the JavaScript artificial
intelligence (JSAI) flit across the 'Net and take up residence
in the Windows (tm) computer of the human user. It was so simple --
no programming involved, no set-up, no security worries, no need
of expert help -- like, for instance, a docent at a museum.

But the JSAI tutorial program remains very limited in what it can do
and in what people can do with it. It is not suitable for installation
as the mind of a robot, because a JavaScript program is not allowed --
for security reasons -- to control anything but the Web browser on
its host computer. The JavaScript AI program also runs so slowly that
it tries user patience. The user waiting for a response from the JSAI
does not see the intensive computation going on behind the scenes as
the artificial Mind races through its memory banks to think up a
response to an input from the user.

Nevertheless the Mind.html JSAI is very good at what it is intended
to do. Since JavaScript is a flashier, more visually appealing language
than staid old Win32Forth, the JSAI serves its tutorial purpose
admirably. It shows graphically how an AI Mind thinks. It also
includes clickable links to other resources, such as the User Manual,
the more difficult to install but intrinsically more powerful MindForth,
and potentially to any science museum where users may visit MindForth.

Thus the Mind.html AI -- which is ridiculously easy to make copies of
and install on a Web site -- is out there on the Web, inviting users
to visit science museums in search of the real thing -- MindForth AI.


3. The Theory of Mind implemented in MindForth

MindForth and its Mind.html JavaScript tutorial program are based
on a linguistic theory of mind, unique to the Mentifex AI project.
Here is one sample brain-mind diagram from dozens of diagrams
which explain the theory of mind and which illustrate the
thirty-four chapters of the AI4U book on artificial intelligence.

Mind.Forth and Mind.html think by activating concepts.

   /^^^^^^^^^\ Hearing "c-a-t" Activates A Concept /^^^^^^^^^\
  /   EYE     \                       _______     /   EAR     \
 /             \ CONCEPTS            / New-  \   / cat = input \
|   _______     |  | | |   _______  ( Concept ) |               |
|  /old    \!!!!|!!|!| |  / Old-  \  \_______/  |  C     match! |
| / image   \---|----+ | ( Concept )   |        |  +A    match! |
| \ fetch   /   |  |C| |  \_______/----|--------|----T   recog! |
|  \_______/    |  |A| |     |    \    |        |               |
|               |  |T| |   __V___  \   |        |  C     match! |
|  visual       | c|S| |  /      \  \  |        |  +A    match! |
|               | a| | | (Activate)  \_V____    |  ++T    busy  |
|  memory       | t| | |  \______/   /      \   |     S   skip  |
|               | c| | |     |      ( Parser )  |      U  skip  |
|  reactivation | h| |m|   __V____   \______/   |       P skip  |
|               |  | |i|  /       \    |noun?   |               |
|  channel      |  | |c| (spreadAct)   |verb?   |  C     match! |
|   _______     |  | |e|  \_______/    |conj.?  |  +A    match! |
|  /old    \    |  |_|_|  /      ______V____    |    R    stop  |
| / image   \   | /     \/      /           \   |               |
| \ store   /---|-\ Psi /------( Instantiate )  |               |
|  \_______/    |  \___/        \___________/   |               |
See the Activate algorithm in AI4U Chapter 33.

A copy of AI4U, or a simple depiction of its cover, could be on
display as part of the interactive hands-on AI Mind exhibit.
A note on AI4U secured in a plexiglass container could advise
museum-goers to visit the museum gift shop to examine a copy of
AI4U, or to ask any available docent to let them examine AI4U.
Once museum patrons enter the gift shop to look at AI4U, they
may find a selection of other books on artificial intelligence.


4. Installing MindForth in a museum

First a computer-savvy staff member will download the underlying
Win32Forth programming language and the MindForth free AI source code.
Decision-makers at the museum will ask for a demonstration of the
software to determine if the AI Mind is advanced enough and interesting
enough to go on display at the museum. MindForth did not become
museum-worthy until 3.SEP.2008, when a new feature of KB-Traversal
(knowledge-base examination) made MindForth vastly more interesting
and engaging to human users by reactivating latent concepts during
lapses in the thought-stream of conversation. KB-Traversal solved
a chicken-or-egg problem. If the AI was interesting only when it
was visibly thinking, and if it was visibly thinking only when a
user was interacting with it, how would anybody start interacting
with the AI Mind in the first place? And if a few users now and then
did engage the Mind in conversation so that passers-by stopped to
watch what was going on, what incentive would there be for another
visitor to engage with an AI program that was just blankly sitting
there and not visibly doing anything? KB-Traversal spiced things up.
The new MindForth never stops thinking and throwing out ideas for
a museum visitor to respond to.


5. MindForth is a mind, not a chatbot

A science museum should not cheat the public by displaying a mere
chatbot full of canned responses to pretend that an intelligent
conversation is occurring between the visitor and the computer.
Even with disclaimers that the chatbot program is not an AI,
the intelligent museum-goer will wish for a more exciting exhibit,
something truly challenging to the human mind -- an artificial Mind.
MindForth delivers the real McCoy, True AI, and dares the user to
prove otherwise. The scuttlebut will drift around town that the
local science museum has an actual installation of the program
claiming to be a true artificial intelligence. The villagers with
their pitchforks will march angrily on the museum...no, just kidding.
Thoughtful types -- professors of philosophy, precocious students
from schools for the gifted, newshound reporters from weekly and daily
newspapers -- will beat a path to the door of the better AI mousetrap.

And if the MindForth AI is still too primitive to warrant installation
as an exhibit, give it another year or two of improvement and IQ-upping.
The very process of positioning the AI for adoption by museums may lead
to not just a few programmers building the AI, but to a vast army of
AI programmers taking up the challenge. To paraphrase Werner Heisenberg
in Das Unbestimmtheitsprinzip (The Uncertainty Principle), to observe
a phenomenon is to change the phenomenon. The more people look into
the True AI claims of MindForth, the more people will either improve
MindForth or create similar artificial minds that may for some reason
be more suitable for installation in a science museum. As AI Minds
proliferate, AI display workstations may also proliferate in museums.
When the Feds raid the museums and close down all the AI workstations,
it will be too late. AI will be here, and the public will know about it.
Welcome to the Technological Singularity.


6. Technological Singularity

http://en.wikipedia.org/wiki/Technological_singularity


7. Ideas for Creating the AI Mind Exhibits

The AI Mind itself will be a very small part of the exhibit.
The bulk of the display will be the creative presentation of
background information on artificial intelligence and the
providing not only of answers to expected questions but
also of things that the public should consider thinking
about.


- Idea: Have a "Timeline of AI" culminating in --
the AI Mind Exhibit right there in the museum!

Pick and choose among the following ideas for
props, side-displays, gimmicks and shoo-ins.

- A display on the vocabulary of AI:

---- AI-Complete

---- the AI Winter

---- strong AI vs. weak AI

- A presentation on the Technological Singularity.

Basically, raid Wikipedia for terms and ideas, then present
them visually in as appealing a way as possible.

Idea: Leave grease-pen areas blank for visitors to
fill in missing items or more things to consider.
Monitor for inappropriate grafitti; erase at end of
day, after recording ideas good enough for incorporating
into the next iteration of updating the display.


8. Questions to pose for hands-on participants in the exhibit.

Is the AI Mind really a mind, or just a piece of software?
(In your brain, is it really a mind, or just wetware?)

Does the AI really think, or is it just a clever chatbot?

Is it alive? (Explain the concept of artificial life.)

Is the AI Mind conscious?

Could this AI Mind, or any AI Mind, feel emotions?

Is AI software in any way dangerous?
(Could AI-equipped robots take over the world?)

Should society regulate the development of AI?

At some point, should it become illegal to create AI software?

Would AI work go underground, if declared illegal?

Should a robot with an AI mind be considered a person?


9. Activities for participants to engage in.

If things go really wrong, there should be an
option of rebooting the AI software and letting
a museum visitor start out with a fresh, uncorrupted
"run" of the artificial mind as glitch-free as possible.

Let visitors try to estimate what they think the IQ
of the AI Mind is. Explain the traditional formula
for IQ as "intellectual age divided by chronological age,
multiplied by one hundred." Thus, if a visitor is ten
years old but as smart as an eleven-year-old,
then the visitor has an IQ of 110. But for the AI,
which is not a child growing up to adulthood,
chronological age does not matter. So the question
of IQ really is, "Do you think that this AI is as
smart as a baby? If so, what age?"

Some really bright visitors may wish to engage in
a prolonged sit-down study of the AI Mind -- to
really run it through its paces and see what it
is capable of. For that reason, there could be
multiple computers loaded with an AI Mind and
available for multiple users simultaneously.

Ah, yes! Let's not forget: PRINT-OUTS OF TRANSCRIPTS!

Consider inviting museum visitors to print out
and take home a record of their AI interaction
during the "Transcript" Display Mode.

The paper used for the print-out could contain
extra, peripheral information, such as the
name, address and hours of the science museum,
or notices about other major exhibits,
or special coupons for admission to events.

Invite users to "crash the software" and
record a so-called "bug report." List some
things that they should record, such as
what they were doing with the AI; what
they expected to happen vs. what really
happened; what they think the AI technician
should look into as a potential cause of
the malfunction.

Perhaps have a guestbook where visitors can
record their historic visit to the AI exhibit.
A special guestbook could be made up with
each page having specific questions for
visitors to express their opinions on, such as:

- Did you like the AI exhibit?
- Do you think the AI really thinks?
- Do you think an AI Mind can be conscious?
- Do you think that _this_ AI is conscious?

Oh no. Forgive me for butting in with this thought:
The science museum can conduct its own Turing test!
- Have a computer terminal where the visitor has to
decide if they are conversing via keyboard with
A) a human being; or B) a software program.
Somehow keep (cumulative) score. Perhaps early
installations of the AI Mind will mostly fail
the "Turing test," but perhaps improve over time.

Not only display the AI Mind on several computers,
but have a special computer where AI enthusiast
visitors may do such total-freedom things as:
- examine the AI source code;
- print-out the source code;
- ALTER AND CHANGE the (restorable) source code.


10. The "Shelf Life" of AI Mind Exhibits.

Depending on how fast things accelerate in the
development of artificial intelligence, an AI Mind
exhibit at a science museum may either quickly
become obsolete, hackneyed and "old hat," or
may keep up with the times by going with the flow.

A set of, say, three computers could have AI Minds
on them from three different sources (if available).

Not only could the AI Mind display software be
updated from its original source, but it could
also branch off -- as an example of AI evolution --
from the ancestral AI by virtue of being worked on,
debugged, and enhanced by persons either affiliated
with the museum or who-knows-how appearing on-scene.

The central idea here is that there should be no
standard version of the AI Mind software. If thirty
different science museums have thirty different
"bloodlines" of AI evolution, then Charles Darwin
will be happy in his place of rest, and the race
is on for what they call survival of the fittest.

Instead of some government lab controlling AI
research, or secret think-tanks keeping the lid
on AI developments, why shouldn't public
science museums be hubs of AI emergence?
If AI arguably affects all of us and all
our descendants forever after, why not let
the public, visiting science museums,
have a hand in creating AI innovations and
in shaping public, body-politic opinion as
to what society ought to do "with" AI or
"about" AI? The question is not, "What is
society going to do about dinosaurs?"
The question is, "We have AI right here
in this science museum. While the AI
is still feeble and primitive, how are
we as a society going to deal with it?"


11. Future Vistas in AI Mind Exhibits

Leaving aside the deontic questions of what
ought to be done about AI, let us consider
how AI Mind exhibits themselves may evolve
over time.

As the original AI software gets translated
("ported") into diverse programming languages,
there should be more and more opportunities
to create totally amazing museum displays
of colorful visualizations in real time of
the thought processes of the AI Minds.

For instance, as the AI engages in "spreading
activation" where thoughts chase thoughts and
concepts activate concepts, the museum visitor,
interacting with the AI Mind, could watch
thoughts branch out in a graphic dislay --
the stuff of science-fiction movies.

If the AI Mind software had the capability
to fall asleep and experience dreams, it
might be possible for museum visitors
to view the content of the AI dream --
reconstituted on-screen and roughly
the same as what the AI is dreaming.

As the primitive AI Minds obtain robotic
embodiment, their exhibition in science
museums will become more problematic.
Robots are more expensive than a simple
computer running AI software, and there
is the question of how much freedom to
allow the AI in its motor options.
For instance, is the AI robot allowed
to get up and walk out of the museum?


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